The armpits bend in an odd way on normal-clothed Porky To add the glass model to them, just lock the glass to the model and slide the procedural slider "Zero" to the max. The reason they have this is because the bodygroup glass prevents them from casting shadows. Just a heads up, while both the Helicopter and the Spidermech come with glass, they also have a bodygroup to remove it and a separate model to replace it. 3 variants of Pigmask weapons: pistol1, pistol2, and a rifle! A bread prop, includes a bitten bodygroup Porky's Slingshot, with a simple projectile model to go with it! A Money Bag, for all your smacking needs! (has bones, but the root is at the neck of the bag) Friend's Yo-Yo (has two models to change how the string can be posed, and has two skins, "Old" and "New") Two models, normal Porky and suited Porky! Let me know of anything you think should be changed/added, as feedback is greatly appreciated! So now the most hateable-lovable character from the Mother series is here for you on the workshop! I wasn't REALLY planning on uploading it while making it, but it'd be a waste to keep to myself. My plan is to animate the moveset that Starbirb had come up with (in progress), just for kicks and giggles and to see what he could look like as a playable character. I've created the model in the same style of that of Super Smash Bros Ultimate, so technically that's where it's MEANT to be, but I put it in SFM instead. This is just me wanting to bring it into 3D cause I thought it was cool, I am in no way actually affiliated with them. This design of Porky is based off of 'Starbirb's' work:
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